My Contributions
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Expanded enemies, materials and decorations from the original assets for more variations.
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Created the main “Nightmare” theme that made the game stand out visually.
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Big part of planning the structure of how everything should come together
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Co-Implementer of the Procedural generation to build & destroy the world around the player as they kept moving.
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Created system to allow designer great flexibility of deciding when something should spawn, and what it should be.








The goal of this project was to take the existing game package (Unity Boss Room) and make an endlessly generated dungeon and it ended up extremely nice!




We decided to not only have the rooms be procedurally but also the contents of the rooms. So on the images above you can see where we added different locations for different items and enemies to spawn.
The rooms were primarily made by the designers but I was playing around with materials on my free time and discovered a way to make it look “Corrupted” and “Nightmarish”, which we voted on what do with and we all agreed it looked awesome so we made that the core standing out feature and we added a forth difficulty “Nightmare” where everything would look corrupted including the enemies which I added to fit the theme