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GAME PROGRAMMER

Oliver Källerfors

Hard-working programmer, skilled at working under pressure and thrive when there's a bit of stress. I have a burning passion for what I do and spend countless hours studying in my free time and am always seeking to improve my skills!

MY PORTFOLIO

01

GPS Money Maker

World Hidden Cash

Company Project

WHC is a GPS based treasure hunting game where the player finds chest around them and can watch ads to earn real money​

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My Primary focus was on the road generation using real world coordinates and handling Mercator Projection 

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Made by 3 people in 9 weeks.

Available on

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Google Play Store

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iOS App Store

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02

Card Auto-Combatter

Group Project

Garden Gambit, My first published mobile game on the Android App Store! Its a card collection game where you plant seeds and harvest fighter plants that you bring into the arena to face against other fighters.

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My focus was on the meta game like the Save system, IAP, Inventory and extensively used the Broker pattern to have cleaner code.

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Made by 17 people in 6 weeks.

Available on

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Google Play Store

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Itch.io

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Github

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03

Platformer

Game Jam

Made in one weekend as a game jam project. Lead the Fox throughout it’s journey between life and death.

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I had a hand in almost all the code in this project except the music implementation, be it dashing to making sure everything worked upside down such as having the right background, physics, rotation and much more!

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Made by 12 People in 3 days.

Available on

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Itch.io

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Github

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04

Procedural Dungeon Crawler

Group Project

Made from Unity’s Boss Room template with our focus on endless procedural generation.

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I played a big part in coming up with the structure of how everything should work together in the procedural generation and then helped implement it. I also expanded the base project with new enemies and decorations and also came up with and implemented the Nightmare Theme

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Made by 6 people in 4 weeks.

Available on

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Github

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05

Dungeon Crawler ARPG

Group Project

Den Of Evil, My first ever Cross-Discipline game!

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The biggest features I helped develop here was the inventory management, Movement, the item creation structure, and the health and experience systems.

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Made by 13 people in 5 weeks.

Available on

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Github

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