My Contributions
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Pair-programmed on a lot of different systems like, health, combat, UI, inventory
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Created the leveling system
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Were a big guiding force in the team meetings to help all of us stay on track and focused on the right thing
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Helped create different variants of the artists assets
Den of Evil was my first ever cross-discipline project made at Forsbergsskola, taking little over a month to make and was an extremely fun game to work on with amazing designers, artists, sound designers and my fellow programmers. It was also an incredible learning opportunity with some take-away points being the importance of communication, where ours was lacking at the start but quickly after the first week became one of our best strengths. Furthermore I also learned the importance of making good from the start if you want to avoid having to write messy code in the future if you're short on time.